Jesse Miettinen showcased a test of his grunge generator applied to furniture assets, potentially part of his "The Last of Us-style" Blender toolset. You can see that the setup includes parameters for streaks, edges, ground effects, and moss, all controlled per object while using a single shader that reads those values.
He tested the system to see if it works on smaller-scale assets, and it sure does. He also noted that he was inspired by RE3MR's assets for Road to Vostok, which entered Early Access just last week.
Jesse has made all of his add-ons free, so you can grab them on Gumroad. Also, here's his progress on the apocalyptic-themed toolset he's been working on: