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Jobye Karmaker On Approaching Modular Vegetation in Games

The team of Digital Dragons has finally shared a recording of a session by Jobye-Kyle Karmaker from Respawn Entertainment on producing modular vegetation from scratch.

The team of Digital Dragons has finally shared a recording of a session by Jobye-Kyle Karmaker from Respawn Entertainment on producing modular vegetation from scratch.

Jobye-Kyle Karmaker is a Senior Environment Artist with over 9 years of experience. He began his game dev path by working on multiplayer Source Engine mods. Then, he worked at Ubisoft Toronto, Monolith Productions on titles like Rainbow Six, Splinter Cell, Far Cry, and Shadow of War. He’s currently working on wrapping up Star Wars – JEDI: Fallen Order at Respawn.

Leveraging his experience on creating vegetation for both Far Cry Primal & Middle-Earth: Shadow of War, Jobye discussed the modular approach he create the vegetation for Middle-Earth: Shadow of War’s 5 open world levels. The artist discussed several aspects including the process of creating trees, gameplay bushes and ground foliage from end to end for the game.

You can download also download the full presentation here (download the full 2GB .pptx and open with PowerPoint, won’t work with Google Slides)

Also, here are some links to follow the artist’s work:

Don’t forget to discuss the talk in the comments below.

30 hand sculpted cuts and scars all contained within one Multi-Alpha brush.

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Comments 1

  • Anonymous user

    I converted it to a PDF. It's still enormous but at least you can open it.
    https://www.dropbox.com/s/pjzumrhx2srqxut/DigitalDragons_Jobye.pdf?dl=0

    0

    Anonymous user

    ·5 years ago·

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