Leaf Generator in Substance Designer
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Leaf Generator in Substance Designer
18 February, 2019
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Maximilien Vert has recently presented a generator that lets him create a variety of leaves, with different types of parameters. That’s basically another great example of Substance Designer’s power.

An age parameter control the amount of damage and the color changing through a leaf’s life.

Textures are 100% Substance Designer here, applied on a simple deformed plane.

The artist added that all the renders are made with the help of Eevee in Blender. You can find more details and shots here.

Could you set up a leaf generator in Substance yourself? What approach would you apply? Share your ideas in the comments below.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

Check the full description

Contact Emiel Sleegers

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