Ihor Fridman is back to tell us about TeraLand, a new landscaping toolset for Unreal Engine 5 that enables high-quality displacement without FPS loss, integrates seamlessly into existing pipelines, and requires no custom engine build or plug-ins.
Background
While working on different prototypes and scenes, including my projects Gogol and Blackthorn, I constantly ran into the same issue: the strict limitations of Unreal Engine’s landscape layer system. In large open-worlds, every additional paint layer on the terrain becomes harder to render, more expensive for performance, a headache for artists who must decide which material layers to sacrifice.
So I began searching for a solution that would be:
- Engine-modification-free
- Built entirely on existing UE5 systems
- Scalable and optimized for production
The Core Idea
I set out to combine several native Unreal systems in a way that allows them to exchange data efficiently, removing redundant computations while giving artists far more creative freedom to shape terrain storytelling.
The biggest challenge was establishing the correct material calculation order so that data transfers stay lightweight. I tested multiple buffer-based approaches, and the best solution turned out to be hiding in plain sight. Surprisingly, it’s not covered in official docs or popular tutorials at all.
What is TeraLand?
TeraLand is a landscape toolset that:
- Removes layer limitations
- Enables high-quality displacement without FPS loss
- Boosts the visual fidelity of terrain materials
- Integrates seamlessly into existing pipelines
- Requires no custom engine build or plugins
When I talk about flexibility, I mean two key things:
- Speed of Workflow: Artists can freely paint and iterate. The system automatically optimizes layers and data transfers
- Ease of Adoption: Minimal onboarding for new team members. Existing pipelines stay intact. Works with any style: realistic open-worlds, stylized landscapes, sci-fi biomes, or post-apocalyptic wastelands
Results
In the demo video, you'll see how effortless it becomes to build a unique terrain story evolving biomes, smooth transitions, layered details, all while staying within performance budgets. TeraLand has already been battle-tested in real production and has proven its high performance and flexibility.