Ihor Fridman
Technical Artist
Learn More About TeraLand, a New Landscaping Toolset For Unreal Engine
Ihor Fridman is back to tell us about TeraLand, a new landscaping toolset for Unreal Engine 5 that enables high-quality displacement without FPS loss, integrates seamlessly into existing pipelines, and requires no custom engine build or plug-ins.
Ihor Fridman
29 October 2025
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A Photorealistic Winter Village in Unreal Engine 5: A Technical Deep Dive
Principal Technical Artist Ihor Fridman returns to break down his Winter Village scene, explain how he made the scene run at 60+ FPS, and share some insights on how to make digital ice look like actual ice.
Ihor Fridman
21 August 2025
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Architecture Explorations in 3D: Combining Brutalism & Art Deco in Unreal Engine
Ihor Fridman shared a detailed write-up discussing the production project behind BLACK THORN, a UE5-powered 3D scene that merges two distinct architectural styles – Brutalism and Art Deco.
Ihor Fridman
09 April 2025
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