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Ihor Fridman

Technical Artist

Learn More About TeraLand, a New Landscaping Toolset For Unreal Engine

Ihor Fridman is back to tell us about TeraLand, a new landscaping toolset for Unreal Engine 5 that enables high-quality displacement without FPS loss, integrates seamlessly into existing pipelines, and requires no custom engine build or plug-ins.

Ihor Fridman

29 October 2025

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A Photorealistic Winter Village in Unreal Engine 5: A Technical Deep Dive

Principal Technical Artist Ihor Fridman returns to break down his Winter Village scene, explain how he made the scene run at 60+ FPS, and share some insights on how to make digital ice look like actual ice.

Ihor Fridman

21 August 2025

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Architecture Explorations in 3D: Combining Brutalism & Art Deco in Unreal Engine

Ihor Fridman shared a detailed write-up discussing the production project behind BLACK THORN, a UE5-powered 3D scene that merges two distinct architectural styles – Brutalism and Art Deco.

Ihor Fridman

09 April 2025

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