logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Life is Strange: The Blue Age of Storytelling

What are the things that make the game’s story outstanding? Let’s find out with this GDC talk by Dontnod’s Christian Divine.

You have to admit that the first Life is Strange is one of the best game stories with so many twists and emotional moments that can easily make you cry. What are the things that make the story outstanding? Let’s find out with this GDC talk by Dontnod’s Christian Divine.

“In this GDC Europe 2016 talk, Dontnod’s Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games,” states the description. You will learn a lot about the thought process that led to the final story, and the ways you can use to set up a better story.

Please discuss the talk and the influence of the game in the comments below.

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Type your comment here
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more