Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Little Devil Inside is an indie game that is being developed by Neostream. It has a unique style that received much acclaim even before its full release, which will be in 2016. The developers have been using Unity 4.6 to create their game and it looks as if they will be changing to the Unreal Engine.
Neostream started a Kickstarter back in April for their game, Little Devil Inside. Their goal was to reach $250,000, but they have exceeded that number by successfully raising $306,515. For some time now they have been considering switching to Unreal Engine because they think the “size of the assets and the way they all interrelate may be just a little too big.” In a recent update on their Kickstarter page, they have said something that makes this consideration look like an actual decision.
Development-wise, we’ve seriously been looking into shifting over to the Unreal Engine. We have been getting a lot of professional advice on this and although there may be a little lead time, overall, this just looks like a much more feasible option taking into account what we want to create and achieve.
Their backers have their own personal opinions on this potential change though. Some believe they should take caution in this move because it could be a big mistake. Others believe it might prolong the development of the title and limit platforms that support the game. On the other hand, there are the backers who fully support this move and any other changes Neostream makes. Only time will tell how this affects Little Devil Inside.