Making a Tree Bark Texture with Photogrammetry
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Latest comments
by Trilo Byte
19 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Making a Tree Bark Texture with Photogrammetry
2 January, 2018
Materials
News
Tutorial

Grzegorz Baran was experimenting with 3d materials recently and decided to try some scanning workflow. The great thing is that he actually documented the whole process and made a short video out of it. This is a nice example of how to capture a non-flat object’s surface.

I wanted to show the way I build low poly for non-planar object and I picked a tree trunk as it seems to be a good example.   

I also tried another trick – forced mesh density to hold more vertex color data for baking, but waiting for confirmation from Agisoft it makes sense. 

I am still testing part when I combine baked height map with bent normal based one. Works very well but as I haven’t tested it on really extreme and broken surface yet so I am still waiting before I update that section in my tutorial.

Grzegorz Baran

If you’re interested to learn more about the technique, do make sure to read the amazing workflow overview from Grzegorz Baran.

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