Making a Tree Bark Texture with Photogrammetry
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Latest comments
by Atakan Gürkan
10 hours ago

How can you make planets? Is it hard

by lesa cote
1 days ago

This is a great post on star wars. Our cheap assignment experts are really impressed.

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

Making a Tree Bark Texture with Photogrammetry
2 January, 2018

Grzegorz Baran was experimenting with 3d materials recently and decided to try some scanning workflow. The great thing is that he actually documented the whole process and made a short video out of it. This is a nice example of how to capture a non-flat object’s surface.

I wanted to show the way I build low poly for non-planar object and I picked a tree trunk as it seems to be a good example.   

I also tried another trick – forced mesh density to hold more vertex color data for baking, but waiting for confirmation from Agisoft it makes sense. 

I am still testing part when I combine baked height map with bent normal based one. Works very well but as I haven’t tested it on really extreme and broken surface yet so I am still waiting before I update that section in my tutorial.

Grzegorz Baran

If you’re interested to learn more about the technique, do make sure to read the amazing workflow overview from Grzegorz Baran.

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