Making a Tree Bark Texture with Photogrammetry
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Latest comments
by Trilo Byte
19 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Making a Tree Bark Texture with Photogrammetry
2 January, 2018

Grzegorz Baran was experimenting with 3d materials recently and decided to try some scanning workflow. The great thing is that he actually documented the whole process and made a short video out of it. This is a nice example of how to capture a non-flat object’s surface.

I wanted to show the way I build low poly for non-planar object and I picked a tree trunk as it seems to be a good example.   

I also tried another trick – forced mesh density to hold more vertex color data for baking, but waiting for confirmation from Agisoft it makes sense. 

I am still testing part when I combine baked height map with bent normal based one. Works very well but as I haven’t tested it on really extreme and broken surface yet so I am still waiting before I update that section in my tutorial.

Grzegorz Baran

If you’re interested to learn more about the technique, do make sure to read the amazing workflow overview from Grzegorz Baran.

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