Photogrammetry Almanac: Environment PBR Texture Creation
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
4 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
4 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Photogrammetry Almanac: Environment PBR Texture Creation
14 November, 2017

Grzegorz Baran, an artist from Ubisoft, released a mind-blowing guide to photogrammetry which is a result of over a year of his photogrammetry research. The 166-page document covers all key points for building photogrammetry-based PBR textures.

I wanted to scratch my photogrammetry experience together and create something, that would help to save somebody’s time, learn on mistakes I made and best practices I found.

I covered entire process in details from surface capture towards baking, seam removal, tweaking to getting final, useful, tileable in all directions high quality PBR material.

Key software I use: Agisoft Photoscan, ZBrush, Substance Designer and Substance Painter.

Grzegorz Baran 

A preview of the guide from ArtStation:

The pack with the document also contains:

  • – Substance Designer graph the artist used to tweak materials
  • plane_uv1to1.fbx – simple plane with 1:1 uv he used in Substance Painter to tile textures.

Buy the full guide for $19.99

Source: Gumroad

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