Photogrammetry Almanac: Environment PBR Texture Creation
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Latest comments
by Ronnybrendo Vieira Lima
1 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Photogrammetry Almanac: Environment PBR Texture Creation
14 November, 2017
News
Tutorial

Grzegorz Baran, an artist from Ubisoft, released a mind-blowing guide to photogrammetry which is a result of over a year of his photogrammetry research. The 166-page document covers all key points for building photogrammetry-based PBR textures.

I wanted to scratch my photogrammetry experience together and create something, that would help to save somebody’s time, learn on mistakes I made and best practices I found.

I covered entire process in details from surface capture towards baking, seam removal, tweaking to getting final, useful, tileable in all directions high quality PBR material.

Key software I use: Agisoft Photoscan, ZBrush, Substance Designer and Substance Painter.

Grzegorz Baran 

A preview of the guide from ArtStation:

The pack with the document also contains:

  • _final_tweaks.sbs – Substance Designer graph the artist used to tweak materials
  • plane_uv1to1.fbx – simple plane with 1:1 uv he used in Substance Painter to tile textures.

Buy the full guide for $19.99

Source: Gumroad

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