9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released
Thanks for sharing and detailed production breakdown
Grzegorz Baran, an artist from Ubisoft, released a mind-blowing guide to photogrammetry which is a result of over a year of his photogrammetry research. The 166-page document covers all key points for building photogrammetry-based PBR textures.
I wanted to scratch my photogrammetry experience together and create something, that would help to save somebody’s time, learn on mistakes I made and best practices I found.
I covered entire process in details from surface capture towards baking, seam removal, tweaking to getting final, useful, tileable in all directions high quality PBR material.
Key software I use: Agisoft Photoscan, ZBrush, Substance Designer and Substance Painter.
A preview of the guide from ArtStation:
The pack with the document also contains:
- _final_tweaks.sbs – Substance Designer graph the artist used to tweak materials
- plane_uv1to1.fbx – simple plane with 1:1 uv he used in Substance Painter to tile textures.