Making Global Illumination in Unity 5 Shine
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by Axx
11 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
12 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
13 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

Making Global Illumination in Unity 5 Shine
23 July, 2015
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Glen Rhodes shared a very cool scene, that allowed you to check out all the peculiarities of the Realtime Global Illumination in Unity 5. In case you’ve missed it, 80.lv gives a brief overview of this technology and the way you can build it all together.

The scene was created by Glen Rhodes, a prolific game developer with a special love for Unity 5. Using simple assets he created a very detailed and incredibly lovely environment with lots of cool lighting effects. The scene uses the standard shader with physically based lighting and a lot of dynamic lighting changes. Everything in this scene is available directly out of the box from Unity 5 (except for some minor visual effects). As the author notes, nothing is baked here. Everything is realtime and truly global.

The biggest scene is there’s actually a great tutorial available for this scene.

It’s a very beginner tutorial that looks at how to set up the realtime global illumination, how to use the procedural built-in skybox to create a day/night cycle and how to create a reflective flat surface using the built-in reflection probes.
It goes through quite a bit of information, so please let me know if anything needs to be clarified. I’m assuming a basic understanding of how to use Unity, add GameObjects, use the inspector, create materials, etc.
The RGB colors for the water albedo (which I forgot to mention in the video), is R: 1, G: 9, B: 23

Glen Rhodes

All the assets for this scene are available for download through Dropbox.

If you are still struggling with lighting in Unity 5, check it out. It’s definitely a alot of help for the beginners.

Source: glenrhodes.com

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2 Comments on "Making Global Illumination in Unity 5 Shine"

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Hannes Delbeke
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Hannes Delbeke

if using the build in GI then it s actually baked
Unity calls it precomputed realtime GI , the precomputed part bakes some calculations down and allows you to change the GI a little ingame however you cant move objects around

fer3d
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fer3d

thanks you, I learned a lot!!

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