Making Global Illumination in Unity 5 Shine
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by igloo counter top ice maker
1 hours ago

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Wow, the YouTube video was released in November. How have I never seen it before? I've probably watched it three times in the past hour. It's an absolutely amazing production. What was the budget for this?

https://ufo3d.com

Making Global Illumination in Unity 5 Shine
23 July, 2015
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Glen Rhodes shared a very cool scene, that allowed you to check out all the peculiarities of the Realtime Global Illumination in Unity 5. In case you’ve missed it, 80.lv gives a brief overview of this technology and the way you can build it all together.

The scene was created by Glen Rhodes, a prolific game developer with a special love for Unity 5. Using simple assets he created a very detailed and incredibly lovely environment with lots of cool lighting effects. The scene uses the standard shader with physically based lighting and a lot of dynamic lighting changes. Everything in this scene is available directly out of the box from Unity 5 (except for some minor visual effects). As the author notes, nothing is baked here. Everything is realtime and truly global.

The biggest scene is there’s actually a great tutorial available for this scene.

It’s a very beginner tutorial that looks at how to set up the realtime global illumination, how to use the procedural built-in skybox to create a day/night cycle and how to create a reflective flat surface using the built-in reflection probes.
It goes through quite a bit of information, so please let me know if anything needs to be clarified. I’m assuming a basic understanding of how to use Unity, add GameObjects, use the inspector, create materials, etc.
The RGB colors for the water albedo (which I forgot to mention in the video), is R: 1, G: 9, B: 23

Glen Rhodes

All the assets for this scene are available for download through Dropbox.

If you are still struggling with lighting in Unity 5, check it out. It’s definitely a alot of help for the beginners.

Source: glenrhodes.com

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2 Comments on "Making Global Illumination in Unity 5 Shine"

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Hannes Delbeke
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Hannes Delbeke

if using the build in GI then it s actually baked
Unity calls it precomputed realtime GI , the precomputed part bakes some calculations down and allows you to change the GI a little ingame however you cant move objects around

fer3d
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fer3d

thanks you, I learned a lot!!

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