Making Global Illumination in Unity 5 Shine
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by Matthew Scenery.Melbourne
3 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
4 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Making Global Illumination in Unity 5 Shine
23 July, 2015
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Glen Rhodes shared a very cool scene, that allowed you to check out all the peculiarities of the Realtime Global Illumination in Unity 5. In case you’ve missed it, 80.lv gives a brief overview of this technology and the way you can build it all together.

The scene was created by Glen Rhodes, a prolific game developer with a special love for Unity 5. Using simple assets he created a very detailed and incredibly lovely environment with lots of cool lighting effects. The scene uses the standard shader with physically based lighting and a lot of dynamic lighting changes. Everything in this scene is available directly out of the box from Unity 5 (except for some minor visual effects). As the author notes, nothing is baked here. Everything is realtime and truly global.

The biggest scene is there’s actually a great tutorial available for this scene.

It’s a very beginner tutorial that looks at how to set up the realtime global illumination, how to use the procedural built-in skybox to create a day/night cycle and how to create a reflective flat surface using the built-in reflection probes.
It goes through quite a bit of information, so please let me know if anything needs to be clarified. I’m assuming a basic understanding of how to use Unity, add GameObjects, use the inspector, create materials, etc.
The RGB colors for the water albedo (which I forgot to mention in the video), is R: 1, G: 9, B: 23

Glen Rhodes

All the assets for this scene are available for download through Dropbox.

If you are still struggling with lighting in Unity 5, check it out. It’s definitely a alot of help for the beginners.

Source: glenrhodes.com

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Hannes Delbekefer3d Recent comment authors
Hannes Delbeke
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Hannes Delbeke

if using the build in GI then it s actually baked
Unity calls it precomputed realtime GI , the precomputed part bakes some calculations down and allows you to change the GI a little ingame however you cant move objects around

fer3d
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fer3d

thanks you, I learned a lot!!