Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)
There are no pdf's of the updated versions available for download!
3D Stylized Environment looks every time beautiful today this is my subject on that I have to Do My Dissertation and bring some new information with our reader.
Glen Rhodes shared a very cool scene, that allowed you to check out all the peculiarities of the Realtime Global Illumination in Unity 5. In case you’ve missed it, 80.lv gives a brief overview of this technology and the way you can build it all together.
The scene was created by Glen Rhodes, a prolific game developer with a special love for Unity 5. Using simple assets he created a very detailed and incredibly lovely environment with lots of cool lighting effects. The scene uses the standard shader with physically based lighting and a lot of dynamic lighting changes. Everything in this scene is available directly out of the box from Unity 5 (except for some minor visual effects). As the author notes, nothing is baked here. Everything is realtime and truly global.
The biggest scene is there’s actually a great tutorial available for this scene.
It’s a very beginner tutorial that looks at how to set up the realtime global illumination, how to use the procedural built-in skybox to create a day/night cycle and how to create a reflective flat surface using the built-in reflection probes.
It goes through quite a bit of information, so please let me know if anything needs to be clarified. I’m assuming a basic understanding of how to use Unity, add GameObjects, use the inspector, create materials, etc.
The RGB colors for the water albedo (which I forgot to mention in the video), is R: 1, G: 9, B: 23
All the assets for this scene are available for download through Dropbox.
If you are still struggling with lighting in Unity 5, check it out. It’s definitely a alot of help for the beginners.