Making Global Illumination in Unity 5 Shine

Making Global Illumination in Unity 5 Shine

Glen Rhodes shared a very cool scene, that allowed you to check out all the peculiarities of the Realtime Global Illumination in Unity 5.

Glen Rhodes shared a very cool scene, that allowed you to check out all the peculiarities of the Realtime Global Illumination in Unity 5. In case you’ve missed it, 80.lv gives a brief overview of this technology and the way you can build it all together.

The scene was created by Glen Rhodes, a prolific game developer with a special love for Unity 5. Using simple assets he created a very detailed and incredibly lovely environment with lots of cool lighting effects. The scene uses the standard shader with physically based lighting and a lot of dynamic lighting changes. Everything in this scene is available directly out of the box from Unity 5 (except for some minor visual effects). As the author notes, nothing is baked here. Everything is realtime and truly global.

The biggest scene is there’s actually a great tutorial available for this scene.

It’s a very beginner tutorial that looks at how to set up the realtime global illumination, how to use the procedural built-in skybox to create a day/night cycle and how to create a reflective flat surface using the built-in reflection probes.
It goes through quite a bit of information, so please let me know if anything needs to be clarified. I’m assuming a basic understanding of how to use Unity, add GameObjects, use the inspector, create materials, etc.
The RGB colors for the water albedo (which I forgot to mention in the video), is R: 1, G: 9, B: 23

Glen Rhodes

All the assets for this scene are available for download through Dropbox.

If you are still struggling with lighting in Unity 5, check it out. It’s definitely a alot of help for the beginners.

Source: glenrhodes.com

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Comments 3

  • Ashwink

    Thank you fo making this wonderful game platform play hearts i am enjoying so much.

    0

    Ashwink

    ·9 months ago·
  • Hannes Delbeke

    if using the build in GI then it s actually baked
    Unity calls it precomputed realtime GI , the precomputed part bakes some calculations down and allows you to change the GI a little ingame however you cant move objects around

    0

    Hannes Delbeke

    ·3 years ago·
  • fer3d

    thanks you, I learned a lot!!

    0

    fer3d

    ·3 years ago·

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Making Global Illumination in Unity 5 Shine