Maxon One 2027.0 Release is Here with Scatter System for Cinema 4D & UV Editor for ZBrush
The release covers Cinema 4D, ZBrush, Redshift, Red Giant, and Autograph.
Maxon introduced the 2027.0 releases of its 3D toolsets, including updates for Cinema 4D, ZBrush, Redshift, Red Giant, and Autograph.
Key changes include more complete production workflows in ZBrush, quicker render feedback in Redshift, and new VFX capabilities that artists can direct more precisely. Autograph gets deeper automation and cross-application workflows through support for the Model Context Protocol (MCP) and its first direct connection to Cinema 4D.
"We're continuing to do what we've always done: listen to our artists and bring the best tools we can to them," said David McGavran, CEO of Maxon. "Everything we build adds to what came before it, so the possibilities keep getting bigger. A few years ago, you couldn’t simulate a beer in Cinema 4D. Now you can pour it, foam it, spray it and make it look almost as satisfying as the real thing. That's the kind of progress we want artists to feel: faster workflows, fewer barriers and more of the real world available to create."
Cinema 4D 2027.0
The software gets a new Scatter System, providing artists with a procedural workflow to populate environments with vegetation, rocks, debris, crowds, and other objects while maintaining creative control. The new Scatter Generator and Scatter Tag support distribution, filtering, clustering, and transform controls. An option to integrate with Cinema 4D's MoGraph toolset lets artists use familiar Fields and Effectors to shape, animate, and influence scattered objects. Overall, the new features ensure a more approachable path to building dense and lifelike environments using a single system and avoiding additional complexity.
Apart from this, Cinema 4D's unified simulation system now includes Liquid FX, which adds many features for realistic water simulations, such as automatically generated foam, spray, and bubbles. These effects respond to the underlying liquid behavior and make liquid setups more convincing.
Maxon
Maxon
New UV Editor inside ZBrush
The new software's UV editing tool lets artists create, edit, and refine UVs without leaving ZBrush. The professional workflow supports UDIMs and texel density controls. The UV editor, based on Maxon's technology from Cinema 4D, reduces the back-and-forth between applications while artists are still iterating on a sculpt.
Maxon
ZBrush's new Selection Sets let artists save and recall Polygroups, masks, Polypaint, morph targets, and UV configurations instead of rebuilding them manually. This reduces the time spent recreating selections during complex iterative work.
ZBrush for iPad also received new features, ensuring reference, projection, painting, and image-driven sculpting workflows. The app gets non-destructive 3D Layers, which allow sculpting, polypaint, and masking on a layer so artists can experiment without committing to changes.
Maxon
Faster Rendering in Redshift
Redshift now has a reworked memory architecture, which reduces the delay between making a change and seeing the result. Artists can adjust a light, material, or scene element and see how it affects the environment more quickly. Redshift now also works more closely with Cinema 4D: objects, Cloners, and particle systems can be dragged into material workflows and edited in the Node Editor. It also gets a procedural system for fur, fibers, textiles, and knitted materials at render time.
Maxon
Maxon
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