Maya Basics: Sub-D Topology Techniques

Hard Surface Modeler Andrew Hodgson has published a series of videos that demonstrate his approach to different shapes and contain tons of tricks.

Hard Surface Modeler Andrew Hodgson has published a series of videos that demonstrate his approach to different shapes and contain tons of tricks for Maya users. The stuff shows is pretty basic, but the same techniques could be used on larger scales. 

Fundamental Corner Execution 

In Maya you can always use hotkeys for everything, but the artist tried to use the menus as much as he could to slow down a bit. The menus are accessed through holding:

  • Space bar 
  • ctrl + right click 
  • shift +right click

Fundamental Corner Extended

Inset Circle Fast

Inset Circle Accurate

Basic Pill Inset From Circle

Dealing With Triangles

Eliminating Poles

Redirecting Edgeloops

Repetitive Pattern Inset

Basic Piping and Flipping

Building Around Curved Cut

Basic Angled Panel

Sloped Box and Inset

Basic Pipe T

Basic Paneling Along a Surface

Do you have some other tricks? Share them with us!

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