Megascans for Open World Production in UE4
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments
by Youssef SALAMA
44 min ago

ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!

by Mandy Little
3 hours ago

Pretty good post. Thanks to blog author for the wonderful and informative post You may also read the website - http://www.coloradoloansnearme.com

by servo stabilizer
3 hours ago

A servo stabilizer is a servo motor controlled stabilization systems that performs optimum voltage supply using a buck/boost transformer boost that captures voltage fluctuations from input and regulates current to the correct output. For more informetion us : https://www.servostabilizer.org.in/what-is-servo-stabilizer

Software & Tools
Megascans for Open World Production in UE4
20 July, 2017
Tutorial

Check out the new tutorial from Quixel artist Eoin O’Broin, who showed how to use scan assets to build big open scapes in UE4.

Megascans library has been around for some time, but there are still fears and misconceptions about the usage of these assets for real-time environments. Do they work? Do they give you creativity? How do you work with them? Eoin O’Broin answers these questions in his new tutorial.

In this 50-minute long video, he goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. He talks about importing Megascans assets and creating master materials and touches on lighting and scattering assets to create a dense scene. The final result speaks for itself!

Source: megascans.se

Leave a Reply

avatar