Megascans for Open World Production in UE4
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С ума сойти как круто!

by happy wheels
5 hours ago

Thanks for your article! I have read through some similar topics! However, your post has given me a very special impression, unlike other posts. I hope you continue to have valuable articles like this or more to share with everyone! happy wheels

Very cool

Software & Tools
Megascans for Open World Production in UE4
20 July, 2017
Tutorial

Check out the new tutorial from Quixel artist Eoin O’Broin, who showed how to use scan assets to build big open scapes in UE4.

Megascans library has been around for some time, but there are still fears and misconceptions about the usage of these assets for real-time environments. Do they work? Do they give you creativity? How do you work with them? Eoin O’Broin answers these questions in his new tutorial.

In this 50-minute long video, he goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. He talks about importing Megascans assets and creating master materials and touches on lighting and scattering assets to create a dense scene. The final result speaks for itself!

Source: megascans.se

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