Megascans for Open World Production in UE4
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Latest comments
by joe
1 hours ago

No one will discuss the new destruction system below.

Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

Software & Tools
Megascans for Open World Production in UE4
20 July, 2017
Tutorial

Check out the new tutorial from Quixel artist Eoin O’Broin, who showed how to use scan assets to build big open scapes in UE4.

Megascans library has been around for some time, but there are still fears and misconceptions about the usage of these assets for real-time environments. Do they work? Do they give you creativity? How do you work with them? Eoin O’Broin answers these questions in his new tutorial.

In this 50-minute long video, he goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. He talks about importing Megascans assets and creating master materials and touches on lighting and scattering assets to create a dense scene. The final result speaks for itself!

Source: megascans.se

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