Eoin O’Broin
3D Artist
Megascans for Open World Production in UE4
Check out the new tutorial from Quixel artist Eoin O’Broin, who showed how to use scan assets to build big open spaces in UE4.
Eoin O’Broin
Jul 20, 2017
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Building Realistic Natural Environments in 3D
3d artist Eoin O’Broin talked about the way Megascans and some nice lighting help to create awesome realistic scenes.
Eoin O’Broin
Sep 27, 2016
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