MicroSplat for Unity
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by north shore taxis auckland
8 hours ago

You can also book a car to south Auckland airport when travelling home or to your next destination.

Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?

So what's exactly the advantage? good would be a direct comparison to known renderers

MicroSplat for Unity
11 March, 2019
News

Have a look at MicroSplat for Unity, a modular free terrain shading system focused on performance and ease of use. MicroSplat is described as a replacement shader system for Unity Terrains.

“Simply add the MicroSplatTerrain component to your terrains and with a single button press, your terrain shading is significantly improved.”

MicroSplat’s Core shader package features:

  • Up to 32 textures on one terrain in a single pass
  • Significantly faster than any other shader on the asset store
  • PBR rendering, with automatic generation of normal, height map, smoothness, and ambient occlusion data when textures are not provided
  • Support for 2018.3 Terrain Instancing
  • Height based blending
  • Multiple lighting modes
  • Terrain or World Space UVs
  • Substance Support w/ substance plugin
  • Support for Emissive and Metallic surfaces
  • Utilities to import/export splat maps from external programs – Vegetation Studio integration which adds support for grass map rendering.
  • Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain.

Per Texture controls are available for:

  • UV Scale and Offset
  • Albedo Tint, Contrast, and Brightness
  • Metallic value
  • Smoothness Strength
  • Normal Strength
  • AO Strength

You can learn more and get the pack here.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

Any future updates are included and will be available for download in case they are released. Next episodes are not included.

Check the full description

Contact Emiel Sleegers

Comments

2
Leave a Reply

avatar
2 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
khangProtopop Recent comment authors
khang
Guest
khang

Unity write game very good

Protopop
Guest
Protopop

I love microsplat and use it in my games. It’s lightweight, intuitive, flexible, and the author is really active on the Unity forums. It’s impressive what he’s made and a great part of a world designers toolbox.