MicroSplat for Unity

MicroSplat for Unity

A modular free terrain shading system focused on performance and ease of use.

Have a look at MicroSplat for Unity, a modular free terrain shading system focused on performance and ease of use. MicroSplat is described as a replacement shader system for Unity Terrains.

“Simply add the MicroSplatTerrain component to your terrains and with a single button press, your terrain shading is significantly improved.”

MicroSplat’s Core shader package features:

  • Up to 32 textures on one terrain in a single pass
  • Significantly faster than any other shader on the asset store
  • PBR rendering, with automatic generation of normal, height map, smoothness, and ambient occlusion data when textures are not provided
  • Support for 2018.3 Terrain Instancing
  • Height based blending
  • Multiple lighting modes
  • Terrain or World Space UVs
  • Substance Support w/ substance plugin
  • Support for Emissive and Metallic surfaces
  • Utilities to import/export splat maps from external programs – Vegetation Studio integration which adds support for grass map rendering.
  • Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain.

Per Texture controls are available for:

  • UV Scale and Offset
  • Albedo Tint, Contrast, and Brightness
  • Metallic value
  • Smoothness Strength
  • Normal Strength
  • AO Strength

You can learn more and get the pack here.

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Comments 2

  • khang

    Unity write game very good

    0

    khang

    ·10 months ago·
  • Protopop

    I love microsplat and use it in my games. It's lightweight, intuitive, flexible, and the author is really active on the Unity forums. It's impressive what he's made and a great part of a world designers toolbox.

    0

    Protopop

    ·10 months ago·

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