MicroSplat for Unity
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by michael clarke
2 hours ago

Homeworld is one of the best game developed by the peoples of canada, and i use to play this game one of the best gaming chair of canada, which is andaseat.

by Jonathan Hemmens
4 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

MicroSplat for Unity
11 March, 2019

Have a look at MicroSplat for Unity, a modular free terrain shading system focused on performance and ease of use. MicroSplat is described as a replacement shader system for Unity Terrains.

“Simply add the MicroSplatTerrain component to your terrains and with a single button press, your terrain shading is significantly improved.”

MicroSplat’s Core shader package features:

  • Up to 32 textures on one terrain in a single pass
  • Significantly faster than any other shader on the asset store
  • PBR rendering, with automatic generation of normal, height map, smoothness, and ambient occlusion data when textures are not provided
  • Support for 2018.3 Terrain Instancing
  • Height based blending
  • Multiple lighting modes
  • Terrain or World Space UVs
  • Substance Support w/ substance plugin
  • Support for Emissive and Metallic surfaces
  • Utilities to import/export splat maps from external programs – Vegetation Studio integration which adds support for grass map rendering.
  • Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain.

Per Texture controls are available for:

  • UV Scale and Offset
  • Albedo Tint, Contrast, and Brightness
  • Metallic value
  • Smoothness Strength
  • Normal Strength
  • AO Strength

You can learn more and get the pack here.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

Any future updates are included and will be available for download in case they are released. Next episodes are not included.

Check the full description

Contact Emiel Sleegers


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khangProtopop Recent comment authors

Unity write game very good


I love microsplat and use it in my games. It’s lightweight, intuitive, flexible, and the author is really active on the Unity forums. It’s impressive what he’s made and a great part of a world designers toolbox.

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