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Modular Material Functions for UE4

Mauriccio Torres shared some interesting set of material functions, which can make your texture work a bit easier.

Mauriccio Torres shared some interesting material functions, which can make your texture production a bit easier.

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1 of 2

So far the functionality is pretty bare, but hopefully, it will be updated in the future. Here are the current features:

– Tint Albedo: Tints albedo map by changing the color for a new one

– Change Normal Intensity: Increase normal map intensity

What’s great about it, is that it could be used to achieve faster iteration and get a whole bunch of assets done really quickly. Just check out this work done on some of the fantasy shields by Mauriccio. There’s a lot of variety here.

The second volume of Hard surface alphas originally sold as a set of 350 alphas but currently includes 390 alphas + 6 trim brushes.

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