Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Oleg Ushenok and Eugene Apekin have shared another huge hard surface pack for all kinds of projects. The set features a ton of details created in Fusion 360 and 3ds Max. Free of charge!
Perfectly suitable for 3d concepts. Models are saved in MAX, OBJ and FBX files for import to other 3D applications.
- 21 – Mesh Groups
- 305 – Single Objects
All models have UV’s
Geometry Type: NonSubd
You can learn more about the pack here.