logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Morphing Between Geometries in Houdini With Spherical Parameterization

Junichiro Horikawa released a two-hour-long tutorial explaining the Optimal Transport technique.

Architectural Programmer Junichiro Horikawa, widely-known for creating educational videos on using Rhino, Unity, and Houdini, continues the Houdini Algorithmic Live series with an enormous new tutorial.

In the new two-hour-long episode, the creator thoroughly explained the ins and outs of Optimal Transport, a technique that enables one to morph between multiple numbers of mesh geometries using spherical parameterization, showing how the technique works and how to set it up in Houdini, explaining why only it only works with genus-0 meshes, and more. You can check out the full tutorial attached above or by visiting Junchiro's YouTube channel.

Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

1-Click Impostor Creator! Optimize with ease using next-generation Billboard Impostors.

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Hand Details VDM Brush
      by Nicolas Swijngedau

      Great to speed up your hand creation or help with your anatomy studies!

    • Strangler Fig
      by Kemal Yaralioglu

      100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×