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Mtree – Tree Creation in Unity

Mtree is a powerful vegetation solution for vegetation in Unity.

Mtree is a powerful vegetation solution for vegetation in Unity. This tree editor lets users create AAA-quality vegetation, streamline the workflow and lessen the iteration time. You don’t need to worry anymore about modeling, unwrapping, importing meshes from a different software solution, shaders, vertex data and more.

With the tool you can:

  • Create a trunk of any shape.
  • Add branches, grow them, split stem, add more branches.
  • Add leaves of any shape.
  • Bake the ambient occlusion in the vertex data.
  • Control the polygon count, get the most out of the fewest triangles.
  • Create Branches textures from a single leaf texture with the Branch Editor.
  • Save your finished tree as a prefab that is convenient to use.

The tool will:

  • Automatically create LOD levels
  • Create and assign materials to the bark and leaves of your trees
  • Make branches react to the colliders of your scene
  • Bake the ambient occlusion when you save the tree as prefab
  • Create vertex color data that will be used to drive the wind simulation and random color variation

You can learn more here.

Scales, Fins, Gills and anything you need for your creatures of the deep!

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