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New Add-On For MetaHuman Character Rig Creation In Blender

Animate using professional-grade IK/FK body controls and export body and face board animations directly to Unreal Engine.

Poly Hammer, known for its Character DNA add-on (formerly Meta-Human DNA), has released Character Control Rig, a new tool that generates native rigs for MetaHuman characters inside Blender. This new add-on builds on and requires Character DNA.

Right now, Character Control Rig supports only Blender's Rigify framework. It automatically creates a clean rig that matches the proportions of an imported MetaHuman character, after which users can manually adjust it.

MetaHuman body animations from Unreal can be imported and automatically retargeted onto FK controls in Blender for animation work. You can also manage multiple MetaHuman characters in a single scene with a built-in browser and import and export face board animations from Blender to Unreal Engine.

The add-on requires Blender version 4.5 or later, and the Character DNA add-on must be installed and enabled, since it provides the MetaHuman rig instances needed for the workflow. Rigify also needs to be enabled in Blender's preferences.

On the Character Control Rig product page, the option to automatically retarget animations from marketplaces is currently marked as "coming soon." Watch the tutorial above to learn how to import animations from Mixamo, retarget them onto MetaHuman characters in Unreal Engine 5.7, and generate Rigify control rigs with the add-on and get it here.

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