NVIDIA Open Sources PhysX
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by Artur
60 min ago

Surface Pro runs Zbrush and has a much better pencil... Same goes for any other Windows app, like PS...

Bought it!

Thanks for the post. I am very glad after ready and sex viet get useful information about the philosophy.jack

NVIDIA Open Sources PhysX
4 December, 2018
News

NVIDIA revealed that simulation engine PhysX is to go open source under the BSD-3 license for desktop and mobile applications. Please note that the EULA remains unchanged for apps that run on  XBox One, PlayStation 4, and Switch. 

You can read the full announcement on NVIDIA’s blog and grab the source code on Githib.

NVIDIA has also revealed PhysX 4 with several improvements: 

  • Temporal Gauss-Seidel Solver (TGS), which makes machinery, characters/ragdolls, and anything else that is jointed or articulated much more robust. TGS dynamically adjusts constraints with each iteration, based on bodies’ relative motion.
  • Overall stability has been improved with reduced coordinate articulations and joint improvements.
  • Scalability now allows for new filtering rules for kinematics and statics in the Broad Phase.
  • Scene queries now support PxBVHStructure, which makes a significant difference for actors with a huge number of shapes.
  • Infrastructure can now incorporate Cmake projects.

Find the full announcement on NVIDIA’s blog.

Source: NVIDIA

Leave a Reply

avatar