NVIDIA Open Sources PhysX
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by Rathan kumar.Muthyam
16 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

NVIDIA Open Sources PhysX
4 December, 2018

NVIDIA revealed that simulation engine PhysX is to go open source under the BSD-3 license for desktop and mobile applications. Please note that the EULA remains unchanged for apps that run on  XBox One, PlayStation 4, and Switch. 

You can read the full announcement on NVIDIA’s blog and grab the source code on Githib.

NVIDIA has also revealed PhysX 4 with several improvements: 

  • Temporal Gauss-Seidel Solver (TGS), which makes machinery, characters/ragdolls, and anything else that is jointed or articulated much more robust. TGS dynamically adjusts constraints with each iteration, based on bodies’ relative motion.
  • Overall stability has been improved with reduced coordinate articulations and joint improvements.
  • Scalability now allows for new filtering rules for kinematics and statics in the Broad Phase.
  • Scene queries now support PxBVHStructure, which makes a significant difference for actors with a huge number of shapes.
  • Infrastructure can now incorporate Cmake projects.

Find the full announcement on NVIDIA’s blog.

Source: NVIDIA

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