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NVIDIA's New Tutorial on Creating a Transparent Underwater Creature

Learn how to create a transparent creature in ZBrush, KeyShot, and Adobe Medium with this great series of tutorials by NVIDIA.

NVIDIA Studio has released a new 4-part series of tutorials dedicated to creating a transparent underwater 3D creature using ZBrush, KeyShot, and Adobe Medium. In these tutorials, Digital Artist and Concept Designer Andrea Chiampo demonstrated the entire workflow from start to finish, spoke about modeling and texturing the weird-looking creature, showed how to apply finishing touches in Photoshop, and explained how to set up the transparency itself. The artist also discussed sculpting in virtual reality, so if this is something you are interested in, you should definitely check out the series to learn some new techniques.

You can check out more of NVIDIA's tutorials here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes and a mini tutorial.

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