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Epic Games recently held Unreal Dev Day in Montreal with veteran developers from Epic Games sharing tips and tricks on mastering Unreal Engine 4. The company decided to show these productive sessions to the entire Unreal development community and uploaded the presentations to the YouTube channel for public viewing.
Let’s start with one of the presentations dedicated to texturing process:
In this Unreal Dev Day Montreal presentation, Technical Artist Harrison Moore goes through the texturing pipeline used on Paragon from start to finish, breaking down the steps and techniques the team uses to texture hyper-realistic characters in UE4.
You can find other sessions here.