No one will discuss the new destruction system below.
Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
Epic Games recently held Unreal Dev Day in Montreal with veteran developers from Epic Games sharing tips and tricks on mastering Unreal Engine 4. The company decided to show these productive sessions to the entire Unreal development community and uploaded the presentations to the YouTube channel for public viewing.
Let’s start with one of the presentations dedicated to texturing process:
In this Unreal Dev Day Montreal presentation, Technical Artist Harrison Moore goes through the texturing pipeline used on Paragon from start to finish, breaking down the steps and techniques the team uses to texture hyper-realistic characters in UE4.
You can find other sessions here.