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Poly Hammer's Meta-Human DNA For Blender Is Out Now

Try this powerful open-source tool for facial customization in Blender, featuring one-click updates to your Unreal Engine 5 project.

Last year, we shared Poly Hammer's Meta-Human DNA, an add-on that allows you to seamlessly customize Unreal Engine's MetaHumans in Blender. The tool is now officially released, though it's still in beta, and some features are yet to be added.

What makes it stand out is that the full source code for the add-on is available on GitHub, unlike other MetaHuman customization tools, as you can modify the code to fit your specific needs. If your production pipeline requires unique features, you can implement them yourself or submit a feature request on the repository.

Meta-Human DNA for Blender features a fully functional face board that evaluates in real-time, allowing for precise facial adjustments. You can control multiple RigLogic instances at the same time, and the face board also comes with a pose library, simplifying the process of editing expressions. Additionally, it drives bone transforms, shape key values, and wrinkle map masks, providing comprehensive control over facial customization.

You can find guides on the main features of Meta-Human DNA on Poly Hammer's YouTube channel. Plus, the add-on is currently discounted while it's in beta, so be sure to grab it here.

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Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

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