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i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
Anders Schei from DICE showed his experiments with dioramas in Houdini. The artist wanted to get to know Houdini better, so he decided to build a procedural generator that could be used in Unreal Engine.
Here is the breakdown from Anders: