“Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, object, and stories based on a set of rules, rather than relying on the developer to handcraft each element individually,” states the description.
The book will teach you how to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. It is said to offer a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. The authors teamed up with designers from a variety of studios to provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.