logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Procedural Micro Scratches Shader Made With Blender Cycles

According to the artist, the setup "automatically calculates the correct tangent of each individual scratch".

Have a look at this outstanding micro scratches shader with proper physically based anisotropy created by Alex "HotdogNugget" Heskett, a CG Generalist and Digital Artist Alex Heskett whose fantastic works never cease to amaze us.

Set up in Blender Cycles, this procedural shader features fake diffraction and, according to the creator, "automatically calculates the correct tangent of each individual scratch, which makes it super realistic when combined with anisotropic shading". 

Here's a close-up of the scratches pattern shared by the author:

And here's the shader applied to the incredible Swiss Army Knife model, created by Alex using Blender and Substance 3D Painter:

Same model without the shader:

If you would like to learn more about creating complex shaders in Blender, here are some great tutorials that will help you out:

Check out more of Alex's amazing works here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Scales, Fins, Gills and anything you need for your creatures of the deep!

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Rock Aphas V1
      by Jonas Ronnegard

      Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

    • Hardsurface Height/Alpha Vol.1
      by Jonas Ronnegard

      Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×