Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Do you want to make you scene shine? Make it attractive? Put some water droplets on it! Manuel Casasola and Entagma have shared a step-by-step guide to the procedural creation of water droplets in Houdini. The tutorial features tons of tips and tricks on enhancing realism and altering the water particles.
If you want to make your product appear nice and fresh in your TV commercial, chances are that you’ll put water droplets on it. This effect is very popular in advertising. In todays installment of the Entagma tutorial stream, Manuel shows you how to procedurally build such an effect in Houdini.
While putting spheres on a surface is straightforward, this tutorial will teach you how to enhance the realism and quality of the effect by altering the water particles shape to make them more drop like. To achieve this the cross product is used, and explained in a tight theory part.
What is more, you can get the scene file with the setup from the tutorial, some additional detailing and the Redshift3D render setup below.