It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
After participating in Unity’s 11th Hackweek last May and preparing to feature in their first big indie game Hyper Gods, the procedural engine Sceelix has launched on the distribution platform Steam.
After 4 months being available on its official website and being greenlit by the Steam community, the procedural engine Sceelix is set for launch this Tuesday, September 6th, on Steam – the game and gamedev distribution platform.
Sceelix lets you create parameterizable 3D scenes and game objects – at design or run time – using its unique node-based language and integrate them directly into your game engine, which can drastically save you time on production.
Right now, Sceelix is only available in its Early Access version for a single payment of $75. “We chose the Early Access path because user feedback and validation is critical in order to determine the best way forward” says Francisco RA, co-founder of Sceelix, adding “This is also a great opportunity to get Sceelix at a lower price since we expect to change revenue strategy with version 1.0 to a subscription-based model”. Version 1.0 is expected to come out towards the end of the year.
Last May, the Sceelix team was invited by Unity to participate in their internal Hackweek where they co-developed a VR contraption game with real-time procedural pieces.
The upcoming indie game Hyper Gods of the game studio Ground Control Studios going to be the first big indie game where Sceelix has been used to generate part of the scenes used. Estimated to come out at the end of this month.