Procedural Power on Steam
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Procedural Power on Steam
6 September, 2016
News

05 - City Large

After participating in Unity’s 11th Hackweek last May and preparing to feature in their first big indie game Hyper Gods, the procedural engine Sceelix has launched on the distribution platform Steam.

11 - Tree Generation

After 4 months being available on its official website and being greenlit by the Steam community, the procedural engine Sceelix is set for launch this Tuesday, September 6th, on Steam – the game and gamedev distribution platform.

06 - Lights and House Numbers

Sceelix lets you create parameterizable 3D scenes and game objects – at design or run time – using its unique node-based language and integrate them directly into your game engine, which can drastically save you time on production.

10 - Conimbriga Ruins

Right now, Sceelix is only available in its Early Access version for a single payment of $75. “We chose the Early Access path because user feedback and validation is critical in order to determine the best way forward” says Francisco RA, co-founder of Sceelix, adding “This is also a great opportunity to get Sceelix at a lower price since we expect to change revenue strategy with version 1.0 to a subscription-based model”. Version 1.0 is expected to come out towards the end of the year.

09 - Physics

Last May, the Sceelix team was invited by Unity to participate in their internal Hackweek where they co-developed a VR contraption game with real-time procedural pieces.

The upcoming indie game Hyper Gods of the game studio Ground Control Studios going to be the first big indie game where Sceelix has been used to generate part of the scenes used. Estimated to come out at the end of this month.

Tall building

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