Technical Environment Artist Oday Abu zaeed showcased this realistic setup with wall tiles created using Substance 3D Designer, Marmoset Toolbag, and Unreal Engine.
The project started as an imitation of a realistic flood fill in UE5 and then evolved into a more detailed setup with realistic wall tiles. During the creative process, the artist created a custom simplified flood fill shader in Unreal to clean up and control broken areas. The result is the setup with fully procedural tiles, controlled damage, and cleaner breakup.
Take a closer look: