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Procedurally Generated Segmentation for Blender Rig of Hornet from Hollow Knight: Silksong

The tool will be available with Krysidian's rig.

Talented artist Krysidian has an awesome project to show. And while this rig of Hornet from Hollow Knight: Silksong is great in itself, it has another interesting layer under the cloak – a segmentation system for Blender, which allows you to add joints and adjust them for any mesh.

The tool allows you to easily segment meshes procedurally and adjust their parameters separately from the whole piece. It uses vertex groups, the outer edges can be expanded, segments can be spherized, you can fine-tune the model using weight paint and switch between styles to see how it looks in the game and a more detailed version.

Krysidian says that the tool was made to add flexibility, as it allows you to change the body how you want, and "the joints just follow along." It also lets the creator skip redoing weights again for two versions.

The system will be available with the rig when it's done. Meanwhile, check out Krysidian's tool for creating "detached" facial features, present on the artist's X/Twitter

Also, have a look at David Lettier's version of Hornet and those made by Arthur Munozindifference, and Guillaume Tiberghien.

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