Hirokazu Yokohara has demonstrated an adorable fluffy creature set up in Unreal Engine 5.
Japanese 3D Artist and Generalist Hirokazu Yokohara, widely known for setting up marvelous simulations and visual effects using various 3D software, impresses us once again with yet another amazing setup. This time, the creator experimented with Unreal Engine 5's Path Tracer and Groom tools, creating a stunning real-time fur simulation for a fluffy digital creature. According to Hirokazu, UE5's Path Tracer might surpass other GPU renderers in the future if Nanite is fully supported.
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More of Hirokazu's projects
A Realistic Face Made Using Maya & DeepFace Live
A Cool Smoke Effect Made in UE5 and Niagara
Red and Blue Smoke Made With Niagara & UE5
Simulating Clothes in Blender with Mocap Data
Realistic Face Rig Made With Maya & Ziva Face Trainer
Utilizing Apple's RoomPlan for 3D Environment Modeling
Experimenting With Soft Body Simulations in Cinema 4D
Turning a 2D Image Into a 3D Mesh in Blender