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Realistic Face Rig Made With Maya & Ziva Face Trainer

Hirokazu Yokohara showed how to use Ziva's recently-released rigging service to achieve top-quality results.

Japanese 3D Artist and Generalist Hirokazu Yokohara, known for creating absolutely mind-blowing projects using various software, has unveiled one more amazing experiment. This time, the artist has managed to set up a cool facial rig made using Ziva Face Trainer, Ziva Dynamics' recently-released ML-based facial rigging service, Maya for clean-up, and Facegood for 3D facial capture. According to Hirokazu, this facial rig works in Unity and Unreal Engine in real-time. 

And here are some of Hirokazu's previous projects:

You can check out more projects by Hirokazu by visiting the artist's Twitter page. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

A set of 60 Ornament trim brushes for ZBrush, all brushes use 2048x2048 16-bit alphas, PSD, Tiff, PNG alphas are also included.

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