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Realistic Backstreet Alley Made in Blender & Unreal Engine 5

A combination of Megascans and custom-made assets was used to bring the scene to life.

Take a look at this incredibly authentic and realistic-looking 3D city alleyway scene, brought to life by 3D Environment/Prop Artist Arun Bharathi. With the goal of testing out the latest version of Epic Games' Unreal Engine 5, set to launch later this month, the scene was set up in UE5.4 using a combination of Megascans and self-made assets, created by Arun using Blender and Substance 3D Painter/Designer. In addition, the artist leveraged Unreal's MetaHuman toolset to add the passers-by you can see in the background.

And here are some of Arun's previous works, you can check out more by visiting the artist's Twitter and ArtStation pages:

If you would like to learn more about creating 3D environments with Megascans and Unreal Engine 5, here are some incredible breakdowns from 80 Level readers that will most certainly help you out:

Pasquale Scionti on Using Megascans & UE5 to Create Environments

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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