The artist utilized both hand-made and Megascans assets to create the scene.
A couple of days ago, Prop and Environment Artist Jean Pierre Vargas unveiled Favela Diorama, a highly-realistic 3D scene that depicts a typical multi-storied house of Brazilian favelas. Created as a part of the DiNusty Empire mentorship, the environment was set up utilizing both hand-made and Megascans assets in Unreal Engine 5. According to the artist, UE5's Nanite and Lumen were also used for this incredible project.
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