Articles
How ABCD Trains Large Gaussian Splat Scenes With Constant VRAM
10 September 2026 - Researcher Ka Heng Shiu explains how Alpha-Composited Block Coordinate Descent (ABCD) divides large radiance fields into manageable partitions while preserving full-scene context for Gaussian Splats.
How HiPR Makes Path Tracing Feel More Responsive by Rendering What Matters First
09 September 2026 - Researcher Rafael Padilla explains how Hierarchical Progressive Rendering uses scene changes and light transport to prioritize the pixels that matter most.
Miris Built a Car Configurator Without Pixel Streaming: Here's What They Found
26 June 2026 - Miris built an interactive WebXR car configurator that streams HDR-grade material fidelity to desktop browsers, tablets, and headsets like Apple Vision Pro, all from a single 1.2GB source asset with no cloud GPU allocated per viewer. Here's how they did it and what it means for the future of interactive 3D.
How SUBMERGE Rendered Cinematic-Quality 3D Content Without A Traditional Render Farm
27 May 2026 - SUBMERGE showcases how creators can produce cinematic-quality 3D renders using Render Network without the cost, hardware demands, or workflow limitations of traditional local render farms.
What Is iRender's Credit Back? A Cashback System That Reduces Render Farm Costs Up to 60%
16 April 2026 - iRender's Credit Back is a cashback system that returns 10% to 20% of rendering credits after every session. Unlike traditional render farms that charge per use with no returns, Credit Back reduces the effective cost of each render over time by up to 60% when combined with iRender's first-deposit bonus and off-peak scheduling.
Autodesk Rolls Out Tons of Updates for Maya, 3ds Max, Flow Studio, and More
25 March 2026 - Autodesk’s latest releases focus on faster iteration, improved layout tools, and more flexible procedural workflows across animation, modeling, and rendering, with new features for Maya, 3ds Max, Flow Studio, and Arnold.
3D Hair Research: 100K Strands, 100 Characters, 1.7 MB, Fully Real-Time
30 September 2025 - Real-time hair rendering leveled up.
How To Unlock Blender's Cycles Full Power Using Render Network
09 September 2025 - Discover why using Cycles with the Render Network's fast, decentralized, and affordable GPU rendering is a great choice.
Chaos Releases Beta Version of Vantage 3.0
08 September 2025 - Enjoy initial support for importing and rendering USD files, MaterialX shaders, and rendering Gaussian Splats.
Battlefield 6 Won't Be Getting Ray Tracing, Developers Confirm
01 September 2025 - Performance and optimization are the team's main priorities.
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