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Ruby Gillman, Teenage Kraken's Test Animations Revealed

Carlos F. Puertolas unveiled several character animation tests produced during the pre-production of Ruby Gillman, Teenage Kraken.

Even though DreamWorks' most recent animated movie, Ruby Gillman, Teenage Kraken, didn't show the best box-office numbers, becoming one of the studio's least-earning films, there's no denying that in terms of 3D animation, Ruby Gillman has been a giant leap forward, demonstrating an unusual and experimental approach to character animation and anatomy.

Head of Character Animation at DreamWorks Carlos F. Puertolas has recently shared a cool demo, highlighting one of Ruby Gillman's strongest sides and allowing everyone to have a behind-the-scenes look at the movie's main character's early body animations.

According to Carlos, the demo depicts "one of the first tests animated during the pre-production of Ruby Gillman, Teenage Kraken", while the goal was to "explore curvy limbs, easy-ins rather than overshoots, body parts isolation, and a whole lotta round shapes".

"Early explorations in animation are always a blast; there's no pressure to have things fixed or perfect," commented Carlos. "It's a time to experiment, to play around, and, if you are lucky, to stumble upon some things that work nicely."

Earlier, Character Art Director Charles Ellison also shared a sizeable collection of behind-the-scenes character designs, demonstrating various 3D models of the movie's main character, ranging from earlier designs to final versions:

Click here to check out Carlos' original post. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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