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Sakura Rabbit Demonstrates Real-Time Wrinkles in Unity

The technique allows her to set up next-level digital clothing.

Game Developer and VFX Artist Sakura Rabbit, whose extraordinary CG projects never cease to amaze, continues to wow thousands on Twitter with yet another jaw-dropping real-time setup. This time, the creator unveiled an innovative system for creating real-time wrinkles, allowing her to produce highly realistic digital clothing that folds naturally as 3D characters move. As always, Sakura employed the power of Unity to create the project, offering a behind-the-scenes look at the setup and sharing project files via her Fanbox page.

Previously, Sakura wished good luck to students with their entrance college exams by showcasing a cute and funny animation depicting a little witch character semi-successfully casting a fire spell:

And prior to that, Sakura demonstrated an impressive real-time feathery wings dissipation effect, a magical-looking clothing transformation effecttested out Unity's Adaptive Probe Volumes (APV), explained how MagicaCloth2 could be utilized for real-time cloth physics simulations in Unity, and experimented with 3D space distortion and real-time muscle simulations. You can check out all of these projects and more by visiting Sakura's Twitter page.

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