As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.
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The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk
Check out a nice little script for 3ds Max that will help you quickly set up a virtual tour in a matter of seconds. It’s actually free and the process is extremely easy to figure out.
Here is a little instruction from the developers:
- Install the cameras in the scene. You can create a new camera or copy an already configured from the scene. Next, the cameras will be copied from the first created in the layer “owo360”
- Export the geometry! Hide all small and high polygonal objects, leave only the main planes and click Geometry Export. Before exporting geometry, hide all complex models, ideally leaving only the walls, ceiling, and floor. Later we will publish the optimizer. File geometry.fbx should not take up much space! Ideally, it is about 5 MB. If your file takes up a lot of space, optimize it in low poly
- Render 360 – Set the settings for rendering 360 spherical panoramas. Click render360. For good quality, we recommend using 8000*4000 px resolution.
- Copy all files from the project folder to your owo360 account
You can learn more here.