Script for 3ds Max: Virtual Tours in 3 Clicks
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Latest comments
by Arran Dunn
3 hours ago

Awesome

by Mohsin Majeed Siham
6 hours ago

Very nice advice for Beginners....Really Helpful...Thanks....

The link under texturing is broken, here is the correct link. http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal

Script for 3ds Max: Virtual Tours in 3 Clicks
6 August, 2018
News

Check out a nice little script for 3ds Max that will help you quickly set up a virtual tour in a matter of seconds. It’s actually free and the process is extremely easy to figure out. 

Here is a little instruction from the developers:

  • Install the cameras in the scene. You can create a new camera or copy an already configured from the scene. Next, the cameras will be copied from the first created in the layer “owo360”
  • Export the geometry! Hide all small and high polygonal objects, leave only the main planes and click Geometry Export. Before exporting geometry, hide all complex models, ideally leaving only the walls, ceiling, and floor. Later we will publish the optimizer. File geometry.fbx should not take up much space! Ideally, it is about 5 MB. If your file takes up a lot of space, optimize it in low poly
  • Render 360 – Set the settings for rendering 360 spherical panoramas. Click render360. For good quality, we recommend using 8000*4000 px resolution.
  • Copy all files from the project folder to your owo360 account

You can learn more here

Get the script

Source: owo360.pro

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