SD Tutorial: Rock Creation Techniques
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node:

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

SD Tutorial: Rock Creation Techniques
24 January, 2019

Daniel Thiger has released the first tutorial in his Rock Creation Techniques series that can tell you about different types of rocks in Substance Designer.

The first one focuses on capturing the base shapes of various types of rocks. The guide describes 5 different types of rock formations, and practice different methods to extract the base shapes and to capture their distinctive characteristics. The tutorial will give you a good understanding of the shaping techniques that the artist uses in many of his rock projects.

“Tutorials in this series are fully narrated and follow a step-by-step format, where I’ll be building from scratch. They are aimed at beginner to intermediate users,” states the artist.


  • 80-minute video
  • 1080 Resolution


Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies. Sharing, streaming, and redistribution to third-party is strictly prohibited.

You can learn more and get the tutorial here.

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

Check the full feature list

Contact VEA Games

Source: Gumroad

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