See How You Can Create Large City Environments for Games
FastTrackTutorials' 18-hour course will teach you what you need to start production.
No time to waste – learn how professional artists set up massive cities in 3D right now with Creating City 3D Environments for Games, an 18-hour course by FastTrackTutorials.
Planning projects, defining scale, creating modular buildings, making efficient 3D assets, procedural and photo-scanned materials, setting up lighting in Unreal Engine, optimizing your project – you will learn all of this and more in the course.
The workflow will be done with 3ds Max, although you can use the techniques in any similar software, Substance 3D Painter, Substance 3D Designer, Marmoset Toolbag, Photoshop, and Unreal Engine.
Emiel Sleegers, lead 3D environment artist and owner of FastTrack Tutorials, will guide you through the processes to make sure you have a firm grasp of the material. He’s worked on The Division 2, Forza Horizon 3, and many other projects.
You'll start by planning your environment using real-life mapping data to ensure the correct layout and scale. From there, you'll build a modular road system and place your roads in Unreal Engine.
Next, you'll create modular building blockouts, place them in Unreal Engine and refine them into final meshes.
You'll also create all the textures you need – plastic, metal, tarmac and more – using procedural techniques in Substance 3D Painter and photogrammetry scanning, plus a fake interior shader to give your buildings a sense of depth.
By the end of the course, you'll get all the project files, including the buildings and additional assets.
Creating City 3D Environments for Games is suitable for an intermediate skill level, so you need to have a good understanding of the software.
The journey to perfect 3D cities starts now with Creating City 3D Environments for Games.