If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
A great little video tutorial from Iago Mota shows how to create smoke-like particle simulations in Blender 2.7+.
Blender is quickly picking up new amazing features, so we’re guessing it’s not a bad time to check out what this tool can do. If you’re interested in VFX especially, do check out this short video tutorial by Iago Mota. It’s just 6 minutes, but it’s really good structured and it presents a bunch of great opportunities.
The video details the production of a smoke particle simulation. Everything is done in Blender with glow effect and color correction added in After Effects. There’s one drawback though – the shading process is not explained in this video.
Blender can do some powerful stuff with VFX. Just check out this little project by Luke Hayne!
Blender Smoke Simulation Test 2Smoke simulation with added particles that utilize dynamic smoke flow physics.
Posted by Luke Hayne on Tuesday, June 5, 2018