Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag
05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.
How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
Creating Realistic Vintage Cassette Recorder with Substance 3D & UE5
26 December 2025 - Louise Wyke talked to us about the CTR-85 Recorder project, discussing modeling and texturing a realistic vintage cassette recorder with three skins using Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine.
Creating Realistic Portrait of Anton Chigurh with ZBrush, Substance 3D, & UE5
24 December 2025 - Vladimir Fedchenko talked to us about creating a 3D portrait of Anton Chigurh from No Country for Old Men, discussing modeling and texturing a realistic character model using ZBrush, Substance 3D Painter, and Unreal Engine.
Learn to Create a Realistic Folding Knife Using Maya, ZBrush and Substance 3D
23 December 2025 - Ryan Bown talked about the workflow behind the TRUE Folding Knife project, sharing how he textured the knife and how he used Plasticity to add more detail and realism.
Creating Old-School TV Screen Material Using Substance 3D Designer
22 December 2025 - Anatolii Marin showed us the workflow behind the TV Screen Material project, discussing creating a material inspired by old-school TVs with detailed pixels in Substance 3D Designer.
Creating a Zombie Cheerleader Character with ZBrush & Substance 3D
19 December 2025 - Jason Farmer talked to us about the Zombie Cheerleader project, discussing modeling and texturing the character's head, face, and hair from scratch using ZBrush, Substance 3D Painter, Maya, and Marvelous Designer.
Designing a Stylized Pastry Bakery Using Substance 3D, Unreal Engine & ZBrush
16 December 2025 - Mehdi Kaced talked about how he created the Stylized Pastry Bakery project, detailing how the roof and the windows were designed and how the palm trees were modeled.
Creating Animated Painterly Forest Using SpeedTree, Substance 3D, & UE5
11 December 2025 - Anastasia Kasyanik talked to us about her unfinished personal project with beautiful hand-painted forest scenes, explaining how she crafted the picturesque environments with SpeedTree, Substance 3D Painter, and Photoshop.
Creating Sci-Fi-Inspired Material Using Blender & Substance 3D
08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.
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