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Creating an Immersive Urban Street Environment Using Blender and Substance 3D

25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter

How to Design a Vibrant Ladybug Material Using Substance 3D

22 June 2026 - Romain Lemaire spoke about the creation process behind the LadyBug material, explaining how he started the project, how he created the shape of the insect, and discussing how he used Substance 3D SDF to make the material.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

How to Model and Texture a Dark Fantasy Real-Time Character ZBrush, Maya and Substance 3D

14 May 2026 - Jules Joris shared the workflow behind the Sweet Ophelia project, discussing how he modeled the character's body and the armor, focusing on the chainmail details, and explaining his steps to texture the metallic elements.

#Character Art#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Model and Texture a Tavern Using Substance 3D Painter and Blender

04 May 2026 - Jonathan de Abreu shared how he created The Nocturn Note - Bar environment, detailing how he modeled and organized the assets, how he created the design of the floor, and talking about the retopology and texturing process.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Substance 3D Painter

3D Artist On Substance 3D Painter's Role In Modern Pipelines

17 April 2026 - We spoke with Valeria Gerontopoulos, 3D Artist and Product Manager on the Substance 3D Painter team at Adobe, about the software's current role in production workflows, future direction, and the newest features in version 12.0.

#Interviews#Sponsored by Adobe Substance 3D#Substance 3D Painter
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How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D

16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.

#Feature#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Quixel#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Creating Arcane's Vi Based on 2D Concept with ZBrush, Maya, Substance 3D, & Marmoset

02 April 2026 - Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.

#Character Art#Interviews#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Design a Medieval European Environment Using Unreal Engine and Substance 3D

30 March 2026 - Brian Pentz talked about the Medieval Scene, sharing the pipeline he used to model the buildings, how he created the vegetation, how he used Substance 3D for the textures, and explaining some tricks to save time.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Substance 3D Designer#Substance 3D Painter

Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D

24 February 2026 - Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer. 

#Interviews#Props#Sponsored by Adobe Substance 3D#Blender#Marvelous Designer#ZBrush#Substance 3D Painter

Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag

05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

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