How to Model and Texture a Dark Fantasy Real-Time Character ZBrush, Maya and Substance 3D
14 May 2026 - Jules Joris shared the workflow behind the Sweet Ophelia project, discussing how he modeled the character's body and the armor, focusing on the chainmail details, and explaining his steps to texture the metallic elements.
How to Model and Texture a Tavern Using Substance 3D Painter and Blender
04 May 2026 - Jonathan de Abreu shared how he created The Nocturn Note - Bar environment, detailing how he modeled and organized the assets, how he created the design of the floor, and talking about the retopology and texturing process.
3D Artist On Substance 3D Painter's Role In Modern Pipelines
17 April 2026 - We spoke with Valeria Gerontopoulos, 3D Artist and Product Manager on the Substance 3D Painter team at Adobe, about the software's current role in production workflows, future direction, and the newest features in version 12.0.
How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D
16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.
Creating Arcane's Vi Based on 2D Concept with ZBrush, Maya, Substance 3D, & Marmoset
02 April 2026 - Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.
How to Design a Medieval European Environment Using Unreal Engine and Substance 3D
30 March 2026 - Brian Pentz talked about the Medieval Scene, sharing the pipeline he used to model the buildings, how he created the vegetation, how he used Substance 3D for the textures, and explaining some tricks to save time.
Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D
24 February 2026 - Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer.
Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag
05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.
How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
Creating Realistic Vintage Cassette Recorder with Substance 3D & UE5
26 December 2025 - Louise Wyke talked to us about the CTR-85 Recorder project, discussing modeling and texturing a realistic vintage cassette recorder with three skins using Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner