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Elden Ring Glintstone Kris Shortsword Made in Maya, ZBrush & Substance 3D Painter

08 July 2026 - ShangYu Wang talked to us about the Elden Ring Glintstone Kris project, discussing Maya blockout, ZBrush high-poly sculpting, and texturing in Substance 3D Painterand, and focusing on the challenges of creating convincing crystal materials.

#Interviews#Props#Sponsored by Adobe Substance 3D#Maya#Substance 3D Painter

Creating Hand-Painted Elf Character in 3D from Scratch Using Blender & Substance 3D Painter

07 July 2026 - Arturo Galván Soler shared with us the process behind creating a stylized 3D elf, discussing sculpting, hand-painted texturing, and animating using Blender, Substance 3D Painter, and Procreate.

#Character Art#Feature#Sponsored by Adobe Substance 3D#Blender#Photoshop#Substance 3D Painter

Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D

01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.

#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Houdini#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating an Immersive Urban Street Environment Using Blender and Substance 3D

25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter

How to Design a Vibrant Ladybug Material Using Substance 3D

22 June 2026 - Romain Lemaire spoke about the creation process behind the LadyBug material, explaining how he started the project, how he created the shape of the insect, and discussing how he used Substance 3D SDF to make the material.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer
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How to Model and Texture a Dark Fantasy Real-Time Character ZBrush, Maya and Substance 3D

14 May 2026 - Jules Joris shared the workflow behind the Sweet Ophelia project, discussing how he modeled the character's body and the armor, focusing on the chainmail details, and explaining his steps to texture the metallic elements.

#Character Art#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Model and Texture a Tavern Using Substance 3D Painter and Blender

04 May 2026 - Jonathan de Abreu shared how he created The Nocturn Note - Bar environment, detailing how he modeled and organized the assets, how he created the design of the floor, and talking about the retopology and texturing process.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Substance 3D Painter

3D Artist On Substance 3D Painter's Role In Modern Pipelines

17 April 2026 - We spoke with Valeria Gerontopoulos, 3D Artist and Product Manager on the Substance 3D Painter team at Adobe, about the software's current role in production workflows, future direction, and the newest features in version 12.0.

#Interviews#Sponsored by Adobe Substance 3D#Substance 3D Painter

How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D

16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.

#Feature#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Quixel#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Creating Arcane's Vi Based on 2D Concept with ZBrush, Maya, Substance 3D, & Marmoset

02 April 2026 - Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.

#Character Art#Interviews#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

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