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Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag

05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D

29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.

#Interviews#Props#Sponsored by Adobe Substance 3D#Unreal Engine#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating Realistic Vintage Cassette Recorder with Substance 3D & UE5

26 December 2025 - Louise Wyke talked to us about the CTR-85 Recorder project, discussing modeling and texturing a realistic vintage cassette recorder with three skins using Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine.

#Interviews#Props#Sponsored by Adobe Substance 3D#Unreal Engine#Marmoset Toolbag#Maya#Substance 3D Painter

Creating Realistic Portrait of Anton Chigurh with ZBrush, Substance 3D, & UE5

24 December 2025 - Vladimir Fedchenko talked to us about creating a 3D portrait of Anton Chigurh from No Country for Old Men, discussing modeling and texturing a realistic character model using ZBrush, Substance 3D Painter, and Unreal Engine.

#Character Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#ZBrush#Substance 3D Painter

Learn to Create a Realistic Folding Knife Using Maya, ZBrush and Substance 3D

23 December 2025 - Ryan Bown talked about the workflow behind the TRUE Folding Knife project, sharing how he textured the knife and how he used Plasticity to add more detail and realism.

#Interviews#Props#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Maya#Megascans#ZBrush#Substance 3D Painter
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Creating Old-School TV Screen Material Using Substance 3D Designer

22 December 2025 - Anatolii Marin showed us the workflow behind the TV Screen Material project, discussing creating a material inspired by old-school TVs with detailed pixels in Substance 3D Designer.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Photoshop#Substance 3D Designer#Substance 3D Painter

Creating a Zombie Cheerleader Character with ZBrush & Substance 3D

19 December 2025 - Jason Farmer talked to us about the Zombie Cheerleader project, discussing modeling and texturing the character's head, face, and hair from scratch using ZBrush, Substance 3D Painter, Maya, and Marvelous Designer.

#Character Art#Interviews#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter

Designing a Stylized Pastry Bakery Using Substance 3D, Unreal Engine & ZBrush

16 December 2025 - Mehdi Kaced talked about how he created the Stylized Pastry Bakery project, detailing how the roof and the windows were designed and how the palm trees were modeled.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#3ds Max#Unreal Engine#Marmoset Toolbag#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating Animated Painterly Forest Using SpeedTree, Substance 3D, & UE5

11 December 2025 - Anastasia Kasyanik talked to us about her unfinished personal project with beautiful hand-painted forest scenes, explaining how she crafted the picturesque environments with SpeedTree, Substance 3D Painter, and Photoshop.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer

Creating Sci-Fi-Inspired Material Using Blender & Substance 3D

08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Blender#Marmoset Toolbag#Substance 3D Painter

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