Creating Sci-Fi-Inspired Material Using Blender & Substance 3D
08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.
Creating a Stylized Cursed Bag Using ZBrush, Maya & Substance 3D
05 December 2025 - Esraa Ali talked about how she created the Stylized Cursed Bag project, starting with creating a 2D concept, and then working to translate it into 3D, blocking shapes in ZBrush to define proportions and the silhouette.
Bringing to Life a Semi-Stylized Character With Maya & Substance 3D
01 December 2025 - Emre Kaymak explained how he created the French Stranger 3D character model, telling us how he blended stylized shapes with realistic details to achieve this art style.
Creating a Bowl of Daoxiao Noodles with Substance 3D
26 November 2025 - Chao Chang joined us to talk about the creation of a bowl of Chinese knife-cut noodles, explaining the use of the Principled BSDF shader to make it look like meatballs, beef chunks, and dried tofu have absorbed the broth.
Recreating Lionel Messi in 3D with ZBrush & Substance 3D Painter
26 November 2025 - Dhairyansh Dangara told us about his 3D take on Lionel Messi, detailing each stage of the face creation workflow and explaining how his iconic jersey was simulated.
How to Build a Laundry Room Using Unreal Engine 5 & Substance 3D
25 November 2025 - Yulong Huang showed the process of creating an indoor scene of a laundry room, explained how the assets were made from scratch, and spoke about setting up day and night lighting scenarios.
Substance 3D Painter 11.1 Adds New Ribbon Tool
19 November 2025 - Also introducing real-world displacement and Creative Cloud plug-ins support to automate tasks and customize workflows.
Using Substance 3D & Marmoset Toolbag to Make Ceramic Tiles Material
14 November 2025 - Eymen Akmaz shared the workflow behind Ceramic Tiles, talking about how he used Shape, Spiral, and Disc nodes to create the forms and how he connected and blended the shapes with the base tile to make one surface.
How to Set Up a Huizhou-Style Courtyard Using Unreal Engine & Substance 3D
12 November 2025 - Gabriel天光睡 explained the workflow for the 蔓蔓日茂 (Flourishing Growth) project, showing how the traditional architecture style was set up and sharing how they made hand-painted textures for the vegetation.
How to Build Rocky Ground Using Substance 3D & Marmoset Toolbag
12 November 2025 - Amir Habibi shared the workflow behind the Rocky Ground project, explaining how he used nodes to create the stones and then blend them with the ground, and how he added more details such as veins, color variation, dirt, and edge wear.
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