Square Enix’s Visual Works Character Prototype
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by Nils Arenz
8 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
11 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Square Enix’s Visual Works Character Prototype
27 September, 2018
News

Square Enix and the company’s Visual Works studio revealed a new character prototype for games, cinematics and anything beyond. The studio states that this is “not a promotional contest nor a recruitment for Square Enix or Visual Works staff.”

You can check out a teaser below:

The team claims that the purpose of this project is to “foster the creation of new content based on this character design and solely for commercial use.” A little is known about their intentions here and the way artist can help the company, but here are some points from the official website:

  • Contact us if you are interested in creating “New Entertainment Content” using this character design.
  • We are looking forward to contact from creators, studios, and production companies worldwide.
  • There are no restrictions on the content format. Games, cinematics, merchandising – anything is acceptable.
  • There is no need to adopt the story or feel of the Prototype movie. The user is free to create any character story and background.

Square Enix

You can learn more and contact the team by visiting this page. Make sure to share more details with us if you try to contact the company. 

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1 Comment on "Square Enix’s Visual Works Character Prototype"

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Maxwell Johnson
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Maxwell Johnson

Seems like they’re looking for FREE LABOR

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