Studying Scripted Extensions in UE 4.20
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments

As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.

Nice to meet great personality who has excellent talent in 3D characterization and found here best example. Caroline, http://www.personalstatementfolks.co.uk

The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk

Studying Scripted Extensions in UE 4.20
23 July, 2018
News

Unreal Engine 4.20 introduced a number of new features and tools. One of the coolest abilities here is the power to extend the Editor through Blueprints/Python scripting. The keys here are Actor and Asset Editor extensions. Wish to know more? Check out a guide to scripted extensions in the newest version by Luciano Iurino

A short piece to get you interested:

Scripted Extensions via Blueprint scripting need to be done via Blutility. If you don’t know what it is, Blutility is just a special type of Blueprint that helps create custom Editor-callable functions and events.

In order to use Blutility, you need to enable it in the Editor Preferences:

[Optional] Some of the tools exposed for the Editor scripting will only appear if you enable the Editor Scripting Utilities in the Plugin section:

First we need to create a new Blutility asset:

When asked for the parent class, just select ActorActionUtility if you want to extend the Editor to handle Actors in the scene:

Once created, if you want to open it for editing, don’t just double-click on it: it would just open an empty window. Instead, right-click on it in the Content Browser and click on Edit Blueprint:

Luciano Iurino 

Make sure to study the full guide here

Leave a Reply

avatar