@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
It’s a rather common idea that Unity is not that great when it comes to building photorealistic experiences. This assumption is quite wrong as the engine allows to generate stunning experiences, especially when it comes to arch viz demos in virtual reality. Don’t believe us? Check out this stunning project by Oneiros.
This might be one of the best-looking Unity scenes we’ve ever seen. The project features brilliant lighting, nice materials, and awesome rain effects that make the VR experience shine. Just look at the moss that is so perfect! The studio behind the demo has also decided to add a dirty lens effect to experience, making it look even more convincing. Not a bad move, right?
The thing is that you can study this Scandinavian-style house with so many details on your own by following this link and buying the pack. The scene is said to be highly optimized and perfect for a smooth and immersive VR experience. You can also reuse assets from the pack in your own project.
You can also check out this video by Sykoo that studies this scene in detail:
We’ve contacted the studio to learn more about the project.