Wes McDermott showed how to grow flowers from a photogrammetry-made stick in 3D.
Have a look at this impressive growing flowers 3D animation created by Wes McDermott, a Technical Artist renowned for his great tutorials, to test out a streamlined pipeline for Adobe's Substance 3D and Maxon's Cinema 4D.
Describing the pipeline, Wes explained that the stick was made using photogrammetry tools in Substance 3D Sampler, Substance 3D Assets were used for flowers and leaf materials, and Substance 3D Painter was leveraged to texture the flowers. The assets were then exported as GLB to Cinema 4D, where the artist employed Mograph tools to animate the growing flowers. Finally, Wes utilized Redshift, Maxon's GPU-accelerated biased renderer, to render the scene. You can check out the full animation and a short breakdown of the project embedded above or by visiting Wes' LinkedIn page.
If you would like to learn how to get the most out of Substance 3D software, we also highly recommend checking out Wes' amazing tutorials:
Check out more of Wes' guides here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.