Great stuff. And many thanks for those tuts by Jason! They helped me a lot.
Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
We’ve all heard about Substance Alchemist by the Substance team, but now we’ve finally seen it in action. The company has showcased the new tool in beta during a recent stream. Let’s take a closer look.
As we’ve already reported, Substance Alchemist will let artists perform finishing touches on materials by hand using procedural methods. Substance Alchemist holds AI-power for an ability to adjust scans with delighting for a more realistic look after editing.
It introduces new ways of creating, managing and processing materials, allowing to mix procedural-based, hand-made, capture-based and AI-based workflows.
The tool provides the ability to make scans more editable and scalable as procedural content. You will be able to use sampled content such as photographs, ads, and more to affect textures. It also comes with content management features to collect and organize Substance materials in collections, libraries, presets together.
Let’s discuss what we’ve seen in the comments below.