Substance Alchemist: What’s Inside?
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Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Substance Alchemist: What's Inside?
20 September, 2018
News

We’ve all heard about Substance Alchemist by Allegorithmic. The company has showcased the new solution at Siggraph in Vancouver, showing an in-depth demo of its new tool that will provide more options for the creation of materials, but what does that mean for artists?

Basically, Substance Alchemist will allow artists to perform finishing touches on materials by hand using some procedural methods. The thing is that the new tool will also bring AI-power giving, for example, an ability to adjust scans with delighting for a more realistic look after editing.

The team states that Substance Alchemist “introduces new ways of creating, managing and processing materials. It allows mixing procedural-based, hand-made, capture-based and AI-based workflows.” Check out the video the company presented at Substance Day at Siggraph 2018 with a detailed demo of Substance Alchemist: 

Artist Josip Vrandecic has also given some details on Substance Alchemist that let him create a promo video for Allegorithmic. The tool lets talents combine scans, procedural content, art, and mix it with AI.

What are the features here? Substance Alchemist gives the ability to make scans more editable and scalable as procedural content. Also, you can use sampled content such as photographs, ads, and more to affect textures. What is more, the tool provides content management features to collect and organize Substance materials in collections, libraries, presets together.

Allegorithmic expects Substance Alchemist to take the team to new markets. At Siggraph, Deguy stated that the company’s fastest-growing new market is VFX, but the team also welcomes new customers coming from industrial design, AEC, marketing, etc. The future looks great with Substance Alchemist.

Make sure to share your thoughts on the upcoming tool in the comments below. 

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