bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
Daniel Thiger has released the first tutorial in his Fundamental Series which focuses on the core lessons he has learned in his Substance Designer path. Each guide will feature a number of examples for beginners to better understand fundamentals and start an SD journey. The first shows the flexibility and power of the Tile Sampler and how you can use it in your pipeline.
I get a lot of questions about how I learned Substance Designer, and about my workflow. So I’m putting together resource videos that focus on learning SD from the ground up. These videos show the core lessons that I have learned in my own journey. Essentially, I’m putting together the resources I wish I had access to when I first started out.
Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.
In this video, we will be focusing on the flexibility and power of the Tile Sampler and how I use it in my pipeline. Understanding how to create patterns is an essential part of creating substances. We’ll be using the Tile Sampler to create patterns that can be used to create hard surfaces and natural materials.
You can learn more about the initiative here.