Substance Basics: Pattern Creation and Natural Scattering
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Latest comments

this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
5 hours ago

Bob would have been proud

by Krzysztof Czerwiński
9 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Substance Basics: Pattern Creation and Natural Scattering
26 June, 2018
News

Daniel Thiger has released the first tutorial in his Fundamental Series which focuses on the core lessons he has learned in his Substance Designer path. Each guide will feature a number of examples for beginners to better understand fundamentals and start an SD journey. The first shows the flexibility and power of the Tile Sampler and how you can use it in your pipeline.

I get a lot of questions about how I learned Substance Designer, and about my workflow. So I’m putting together resource videos that focus on learning SD from the ground up. These videos show the core lessons that I have learned in my own journey. Essentially, I’m putting together the resources I wish I had access to when I first started out.

Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

In this video, we will be focusing on the flexibility and power of the Tile Sampler and how I use it in my pipeline. Understanding how to create patterns is an essential part of creating substances. We’ll be using the Tile Sampler to create patterns that can be used to create hard surfaces and natural materials. 

Daniel Thiger 

You can learn more about the initiative here

Get the tutorial for $15

Source: ArtStation

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