Substance Basics: Pattern Creation and Natural Scattering
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can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

GODOT TO RULE THE WORLD

Substance Basics: Pattern Creation and Natural Scattering
26 June, 2018
News

Daniel Thiger has released the first tutorial in his Fundamental Series which focuses on the core lessons he has learned in his Substance Designer path. Each guide will feature a number of examples for beginners to better understand fundamentals and start an SD journey. The first shows the flexibility and power of the Tile Sampler and how you can use it in your pipeline.

I get a lot of questions about how I learned Substance Designer, and about my workflow. So I’m putting together resource videos that focus on learning SD from the ground up. These videos show the core lessons that I have learned in my own journey. Essentially, I’m putting together the resources I wish I had access to when I first started out.

Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

In this video, we will be focusing on the flexibility and power of the Tile Sampler and how I use it in my pipeline. Understanding how to create patterns is an essential part of creating substances. We’ll be using the Tile Sampler to create patterns that can be used to create hard surfaces and natural materials. 

Daniel Thiger 

You can learn more about the initiative here

Get the tutorial for $15

Source: ArtStation

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